What is the ideal timing and reaction for a drop after a “moment” happens in a game?

Our team will develop numerous situational-based templates for quick implementation as content becomes available. The Rare Goods system and sales analytics will enable us to time drops and releases to maximize fan, engagement, participation, and purchases. High-profile games will be prioritized.

As mentioned in our general timeline, we will prioritize drops to coincide with anniversaries, events, and historic celebrations.